Playable Factions (More will be added/removed as the lore progresses) 1. Citizens for Ethical Infectee Treatment Association (CEITA) (Unlimited) The CEITA starting faction will be simple. Players will be required to start out with the obvious concepts of ethical treatment for any and all infected. They will have heard of a supposed refugee camp made by CEITA members in the rural-sections of the map at an abandoned farmhouse meant to protect infectees. 2. U.S National Guard (0/6) The U.S National guard starting faction will be equally as simple as the rest. The players who apply as a national guardsmen will be required to pick their MOS. At the start, they’ll be left with the last sole orders that were last broadcasted in the city, to gather any and all survivors and escort them to the military installation for evacuation. (More information provided during Application Process) 3. Federal Emergency Management Agency (FEMA) (0/2) FEMA members will have a fairly straightforward objective, provide relief and aid on the ground while trying to organize players and get them to the local military installation. (More information provided during Application Process) 4. General Law Enforcement (Fairhaven PD/Illinois General PD) (0/4*) Law Enforcement Officers will start out with the objective of trying to maintain the peace and protect uninfected citizens. This cap will be lenient, and we may allow more people past the cap if you show a very, very, very good understanding of the occupation. 5. Fairhaven Special Weapons and Tactics (SWAT) (0/1*) SWAT Officers will start out with the objective of trying to maintain the peace and protect uninfected citizens whilst assisting General Law Enforcement. This cap will be lenient, and we may allow more people past the cap if you show a very, very, very good understanding of the occupation. NOBODY, NOT EVEN FEMA AND THE NATIONAL GUARD HAS ANY INFORMATION ON THE INFECTED OR ANYTHING CORRESPONDING TO THEM. NOTHING, ALL YOU KNOW ABOUT IS PEOPLE GETTING SICK FROM THE FLU.